![]() This “auto travel” might have been worthwhile if the game world and characters were at all visually appealing, but the graphics look like they belong on the 3DS, if that. ![]() For many of the quests and map locations, you can press a button that allows you to automatically reach your destination however, you are forced to watch your character actually walk to their goal (including load screens between areas) rather than simply teleporting or warping to the designated area. ![]() One glaring issue is the inaptly named “fast travel” system. Without a story to tie your endeavors together or propel you forward, the game eventually loses steam. After the first handful of quests, it becomes clear that although there are many different activities to do in Elnea Kingdom, few of them are enjoyable or meaningful. Unfortunately, a number of the mechanics, statistics, and finer points are left up to the player to learn. Wiala is your main point of contact for the beginning of the game as she doles out tutorial quests meant to introduce the various areas and aspects of WorldNeverland. After using the rudimentary character creator to craft an avatar, the player is dropped into the middle of a seemingly large world and given basic gameplay instructions from the tavern owner, Wiala, who also plays the role of quest-giver.
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